class Deno.ChildProcess
implements AsyncDisposable
The interface for handling a child process returned from
Deno.Command.spawn.
Properties #
Methods #
#[Symbol.asyncDispose](): Promise<void> Kills the process with given Deno.Signal.
Defaults to SIGTERM if no signal is provided.
#output(): Promise<CommandOutput> Waits for the child to exit completely, returning all its output and status.